Northern Paladins Revised 40

Legal Sets:

Revised 40 decks may consist of cards from the following sets:
Revised / 3rd Edition
Revised FWB (French, German, and Italian)
Revised FBB (French, German, and Italian)
Summer Magic / Edgar

Artist Proof versions of these cards are also legal

Reprint and proxy policy:

Unlike Old School Magic, Revised 40 does NOT allow other printings of Revised cards such as cards from Alpha or Fourth Edition. Revised 40 is a “throwback” format that focuses on the first core set in Magic’s history to be widely accessible to all players. After the smaller and more limited print runs of Alpha, Beta, and Unlimited, Revised had the largest print run ever seen at the time with over 500 million cards. This allowed cards like Shivan Dragon and Serra Angel to be widely available for the first time. Revised 40 attempts to replicate this time in Magic’s history. While many Old School Magic players enjoy seeking out the oldest and most desirable versions of a card for their deck, Revised 40 seeks to create a more accessible Old School format built just for the enjoyment of the game.

Proxies are another debated topic among Old School groups. Revised 40 does NOT allow proxy versions of Revised cards for a few reasons. The 93/94 Old School format has a much larger card pool containing quite a few cards beyond the budget restrictions of many players. Revised 40 on the other hand does not suffer nearly as much from this barrier to entry, with the vast majority of it’s rares costing less than a cup of coffee. The format is structured so that players do not need access to cards like Underground Sea to be successful just like the environment in 1994. Revised 40 is meant to mimic this much more casual “play what you own” atmosphere. For those reasons, proxies are not allowed for official Revised 40 events.

Deck Construction

Constructed decks must contain a minimum of 40 cards (no maximum deck size, but you must be able to shuffle without assistance). There is no sideboard in Revised 40.

Your deck may include up to 5 RARES. Your deck may have up to 3 copies of the same rare.
Your deck may include up to 10 UNCOMMONS. Your deck may have up to 3 copies of the same uncommon.
Your deck may include ANY NUMBER of the same common (with exceptions, see below).

Restricted in Revised 40 (maximum of 1):
• Balance
• Braingeyser
• Channel
• Demonic Tutor
• Mind Twist
• Regrowth
• Sol Ring
• Wheel of Fortune

Banned in Revised 40:
• Contract from Below
• Darkpact
• Demonic Attorney

Upgraded to Uncommon (maximum of 3, counts towards your 10 Uncommon limit):
• Kird Ape
• Lightning Bolt

Depiction Bans:
Crusade is NOT banned in any form in Revised 40. However, if you feel uncomfortable using a copy with its original artwork, feel free to use an appropriate proxy in its place. This is the only exception to the proxy policy.

Other Notable Rules/Differences from Modern Era of Magic

When a phase ends (but not a step), any unused mana left in a player’s mana pool is lost. That player loses 1 life for each one mana lost this way. This is called mana burn. Mana burn is loss of life, not damage, so it can’t be prevented or altered by effects that affect damage. This game action doesn’t use the stack.

Lord of Atlantis counts as a merfolk and can give +1/+1 to another Lord of Atlantis.
The ability on Fungusaur will trigger whenever damage is dealt, not at the end of turn.
Interrupt cards like Red Elemental Blast are Instants.
The ability on Howling Mine does not trigger if it is tapped (not sure how you would do this in R40 anyway).

No Draws in Tournament Matches

In order to encourage the maximum amount of Magic and matches being played (and disincentivize draws and concession for seeding), we enforce a strict no draw policy (intentional or otherwise). If the tournament is untimed, continue playing and treat the drawn game as if it had not been played. If a match would result in a draw in a timed environment, players will randomly determine a winner. Rolling dice or a sudden death Chaos Orb flipping contest are both acceptable. The point of Old School is to play Old School, so we always encourage everyone to play quickly and have fun each round, and this tournament structure has worked very well to that end.